Monday, 31 March 2014

Final Major Project Planning



The main ideal is to entertain - mainly by making people laugh, aiming for the teenage crowd, as well as people in their early 20s. I am aiming to make an animation, and if that’s the case I will probably aim for a simple, perhaps abstract style for ease of animation. I haven’t ruled out making a book or comic, and if I made either of them I’d be free to make it more detailed. Regardless of what I settle on, I think I’ll aim for a sort of surreal style to it as well.

One of my main inspirations for this includes ‘The Reward’ by Sun Creature Studio (1):


Sun Creature Studio was founded by students from The Animation Workshop (2). ‘The Reward’(3) is the result of their course at The Animation Workshop, being their Final Major Project, of sorts. ‘The Reward’ helped establish them, after which they held a Kickstarter Campaign (4) to fund an entire series called ‘The Tales of Alethrion’.

‘The Reward’ is a fairly formulaic story of two heroes who go on a quest for treasure and in the end they find out the real reward was the adventure. It’s an old cliché, but ‘The Reward’ manages to present it in such a good way it seems fresh and new.


I chose to look at ‘The Reward’ in preparation for my final major project, because although I wouldn’t say it’s had much of an influence on my work so far, it is one of the main contributing reasons as to why I want to make an animation for my final major project, and I would certainly try to emulate certain aspects of it


One of the big things is that the animation has no speech whatsoever. Everything is either communicated through the character’s body language, facial expressions, or grunts and laughter. If I make an animation, that is something I will definitely consider emulating. It would save me a great amount of time if I had no speech in my work, as I wouldn’t have to spend time lip-syncing the characters, and I wouldn’t have to record much, if any audio. It would also make it more easily viewable for non English speakers, broadening its appeal.


Another thing I found interesting is that the characters are never truly still. They might stand still for moments, but even then they aren’t static, unmoving objects like you see in most other animations. There is a small twitch to them, which I think is caused by the animators redrawing the entire character on each new frame, as opposed to simply redrawing just the things that move in those situations (such as the eyes). It adds a lot of life to the characters and a touch of realism too, as no one is ever truly standing still.

Another thing I found interesting was the cuts to highly detailed close-ups of the characters:


Regular shot.


 Detailed close-up.

It is by no means a technique unique to ‘The Reward’, having been used by other cartoons such as ‘Ren and Stimpy’, ‘The Simpsons’ and ‘Spongebob Squarepants’. However, in the vast majority of cases, I’ve seen it being used mainly to amuse viewers by disgusting them:

[From ‘Spongebob Squarepants’ Season 9, Episode 189. First Broadcast by Nickelodeon on 9/11/2013]

‘The Reward’ just uses it purely for comedic effect though, making it seem more endearing. I originally thought the detailed close-ups could only really be used to disgust cartoon viewers (so I didn’t really consider it as something to use on my final major project), but ‘The Reward’ changed my perception towards it. I don’t know if I will end up using them in the end product, but I will certainly experiment with the technique.



Another inspiration would be Rob Guillory (5), the Illustrator of ‘Chew’, a dark, cop comedy comic about an FDA agent with psychic powers:

[From ‘Chew’ Vol.1, Written by John Layman, Illustrated by Rob Guillory, First Published on 8/12/2009 by Image Comics]

Guillory started out working as a cartoonist for the University of Louisiana at Lafayette, before providing work for several indie comic anthologies such as Image comic’s ‘Popgun’, before starting work on Chew in 2008.

I’ve only been aware of Guillory’s work for a few months, but I feel it has already had an influence on my work. His style was the main reason I even picked up ‘Chew’ in the first place, mainly because I could see some similarities between it and my own style (mainly his characters, use of thick, sometimes messy outlines).

[From ‘Chew’ Vol.1, Written by John Layman, Illustrated by Rob Guillory, First Published on 8/12/2009 by Image Comics]

Some elements of Guillory’s work that I would like to incorporate into my work is the surreal way he illustrates the psychic visions in Chew, namely the scratchy ‘aura’ around the character:


[From ‘Chew’ Vol.1, Written by John Layman, Illustrated by Rob Guillory, First Published on 8/12/2009 by Image Comics]
Regardless of whether I make a comic or animation, there will definitely be a surreal style to the whole thing. How surreal it is would depend on the medium (an animation could move in a strange fashion, as well as having surreal sounds or music playing over it whereas static images could go into a surreal amount of detail.), but I wouldn’t want it so insane that readers/viewers cannot tell what is going on.
As for the research project, I aim to focus on improving my skills at drawing backgrounds. Whilst I feel that I could ably illustrate any characters and objects, my backgrounds could do with some improvement.
When it comes to illustrating backgrounds, I would say my biggest influence is Moebius:


 Moebius (6), (real name: Jean Giraud) was a French illustrator, responsible for ‘Blueberry’, ‘The Incal’, ’Arzach’ and the creation of the ‘Métal Hurlant’ magazine (known as the ‘Heavy Metal’ magazine in English speaking countries). He also worked on concept art and storyboards for renowned sci-fi films such as ‘Alien’ and ‘The Fifth Element’.
In 1955 he spent eight months in Mexico, where the flat, desert landscape greatly influenced his style (7). A lot of his illustration involves surreal, desert landscapes, sometimes incredibly detailed, and sometimes quite minimalistic. I think his simpler style of background has influenced me more, but I really want to emulate his more detailed style.


 To me, the background is often a chore, something I simply feel obligated to do to finish an illustration. I feel that I should visit a truly interesting landscape and draw from it, much like Moebius and the deserts of Mexico.


The end results of all of this will be:

  • For the Final Major Project I shall produce either:
      • An animated short at least five minutes long, along with storyboards, animatic, character designs etc.
      • A comic/book at least 24 pages long in full colour, along with a front and back cover, end papers, promotional materials etc.

  • For the Research Project I shall explore the illustration of landscapes in detail, to better my skill at drawing backgrounds. I’ll observe and draw from landscapes in the field, using them as reference for more fantastic illustrations.

References:

(1) http://suncreature.com/














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